Melee Simulator

Red = negative · Green = positive · Axis = 0%
Point-equalized (LCM): ModelsA = PointsB / gcd(PointsA,PointsB), ModelsB = PointsA / gcd(PointsA,PointsB). After MaxRounds, score = point advantage from surviving models: (RemPointsA − RemPointsB) / TotalPoints · 100. No morale.
95% CI ±5.0%
Random: 50/50
Close Combat: perceived 0" · real 0"
Ready.
All vs All Matrix
Rows attack columns. Green = positive score for the row unit, red = negative.
Yellow ring = 95% CI reached
Not calculated yet.
Run Summary
Live information for the full matchup matrix.
Not calculated yet.